![]() ![]() EVERY NPC and enemy has a whitish shimmer to them for which I cannot find any causal light. Forget feeling like you're blending into a mystical world, you're in a level playing a game to beat a boss and the game won't let you forget. To top that all off, your character sticks out of your surroundings like a thorn. I don't know why but they removed so much of the 'vagueness' of the original visuals that it's ugly. ![]() And then when she pulls out the sword, you can see the texture repeat itself multiple times during her swings. ![]() It's like she has a backpack of fire textures stuck to her. The fire textures stick out of her back, never reacting to her motions. Fire especially is easily recognised as a texture (except in the cases of Blighttown torches in which case they're burning like Lord Souls), which comes to the forefront especially bad in the Quelaag fight. This means that one object will be fár more detailed than another. They unleashed the FULL POTENTIAL of all the textures in the old game, without retouching the overall look. If the original was a priceless painting, this remaster is the result of fervently scraping the varnish off the canvas. I've played both Dark Souls (Prepare to Fix edition) and the Remaster on max graphical settings, and I can tell you this. ![]()
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